SenseTrix Educational Services, STEDUS

SenseTrix EDUcational Services (STEDUS) is a system where members can get new kind of tools to aid in education. These tools turn learning to experience based, fun, more memorable and informative and thus speed up learning curve and improve the knowledge transfer. It is global system where new teaching methods can easily be adapted from any other school or institute, even another country. The system is suitable to any level of education for every country and for many subjects.

 

fysiikkakuva2 750Example 1: Teacher ahead of class showing example of object on inclined plane. Students see affecting arrows and other extra info on top of real object. As teacher moves the object, arrows and other data change accorddingly in real time.

STEDUS benefits

Imagine being able to really inspire the future generations to learn about the wonders of science. Think about what your classes would be like if you could tap into a knowledge base providing fun and educational experiments adapted to suit your curriculum. Now, ponder the amazement of your students if you could present these experiments in a futuristic manner and let your students really take part. We're not talking about some farfetched dream; we're introducing you to STEDUS.

SenseTrix Educational Services (STEDUS for short) brings a world of science experiments to your classroom utilizing cutting edge technology. Augmented Reality (AR) is a technology combining your physical environment with virtual worlds creating immersive and interactive experiences for the students and trainees. AR based STEDUS has the power to turn passive learning into experience-based learning by giving / visualizing important, mostly non-visual information to experience-based training while experimenting.

As a teacher, you know how hard it can be to compete with all the fun stuff available to the kids or students of today. Between videogames and handheld entertainment devices, it can be hard to cut through the fun and flare with the important stuff. Kids are used to being entertained and amused. Well, who said education can't be entertaining and amusing? STEDUS provides try and fail experiments without endangering your students, making "dull" subjects shine.

As a part of the STEDUS community you, your school and your students benefit from having numerous fun and educational experiments to choose from. You can also request experiments you want to provide for your students. Once tailored for you and your use, the rest of the STEDUS community worldwide, will be able to use this experiment for their classes. It's really a win-win situation.

Able to deliver on multiple platforms like personal computers, tablets and smartphones, the need for investing in expensive, hard to use hardware is completely eliminated. We provide a hassle free high-tech experience for you and your students, guaranteed to bring hours of fun, fascinating experience-based education.

 

Kemia 1 750Example 2: Student is experimenting with a lab flask and test tube, and from her monitor she sees as hologram-like, floating 3D-molecules, what is the content of flask and tube in molecular-level

 

Kemia2 750Example 2: .. and when she is mixing the contents of the flask and tube, she will see in 3D-animation what happens at the same time in molecular level

Do you wish to our systems to be tailored to your courses and educational plans? Please contact us to discuss further

Academic publications about STEDUS

“STEDUS, a new educational platform for Augmented Reality applications”
Héctor Martínez and Seppo Laukkanen
4th Global Conference on Experiential Learning in Virtual Worlds (2014)

 

A New Flexible Augmented Reality Platform for Development of Maintenance and Educational Applications
Héctor Martínez, Seppo Laukkanen and Jouni Mattila
Journal: International Journal of Virtual Worlds and Human Computer Interaction, Volume 2, Issue 1, pages 18-27, 2014.

 

Other publications where STEDUS is referenced

http://jmta.avestia.com/2014/PDF/004.pdf
Drivers and Bottlenecks in the Adoption of Augmented Reality Applications

STEDUS system and licenses

If you purchase a STEDUS license, typically you will get:

  • Ability to order any number of applications for any educational subject for FREE
  • Access to all existing STEDUS applications already made for other institutes holding STEDUS license
    • You can use these at any computer within your institute (site license)
  • Access to discussion forum shared with educators and trainers sharing STEUDS license - for example within physics forum you can then discuss with other physics teachers around the world, who are teaching same subject as you!
  • All related instructions and other material

 

Would you like to have similar applications for each subject within certain course or grade? Such as all the subjects from 2nd year physics book, according to your specific curriculum? Then you can either do it with the license mentioned above, OR you can put up a research project with us, during which those will be created.

Latest Technology Unlimited Software Targeted to Education - any level Worldwide Communicating

Augmented Reality

AR 600x342What is this augmented reality where many of the software to be downloaded is based to?

It is old, but still new concept. You can find more on subject at Wikipedia where you can study concept more deeply. In here we only scratch the surface, trying to describe it shortly.

Basically, it is a technique with which electrical content is brought onto view of the real world. Electrical content can be 3D-models or animations, video, text, images, audio..

Secondly, to know how (size, position, orientation etc.) that content should be added onto view of real world, the surroundings need to be analyzed, i.e. if there is a marker or other familiar features around.

Thus, typically it is a combination of computer vision and methods to add content to view of real world.

 

How can it help education then?

Experience based education is usually best type of education. Sometimes giving such is not possible due to lack of real physical objects or devices, and even when they were around, extra information in field of view could help much the learning process. When there is no possibility to have real physical objects or devices, a computer generated version could go a long way - specifically if it was hologram like (see the image top right of this page, a hologram -like animated police appearing over a comic book).

There could be thousands of examples of usage possibilities. Instead of giving loooong list here, we try to cover few different kind of needs through examples. Please also see videos at bottom of page to give you even more ideas. Also in the videos there are merely just few examples, but they hopefully give you a hint of what is possible and how it could help in education (even though the videos are not about educational usages).

Example 1:physics 300Example 1, Teacher is showing example of box on inclided surface, and students can see affecting forces in realtime on real objects
In the physics, one typical example is to have a box on inclined surface. In class room there might be small box and small triangle-shaped object. If box is placed on the longest side of triangle, teacher can tell about the forces affecting the box, they can be drawn to whiteboard or shown on computer slides. That would still be passive learning even the objects were real. But if students would see arrows of forces above the real box as soon as it is placed top of triangle, they could test it easily themselves, placing box to different part of triangle and see if arrows or numbers change, it would become active, experience based learning. Even if teacher was doing the moving of box, students would observe the arrows appearing right when box was placed, and thus it would be more visual proof that when box was placed, the forces of gravity, friction and normal started to affect it.

Example 2:
Student is mixing two liquids. Above the glass containers, she sees what kind of molecules those liquids consists of. When she pours one to another, she will see as 3D animation above the experiment, what is happening in molecular level as the liquids are mixing up.

KemiaExample 2, student mixing liquids and seeing at the same time what is happening in molecular level


Example 3:
In mathematics, there is grid made out of markers on the floor. Above the markers students see some 3D-animation, i.e. virtual billiard balls all presenting different number from 1-9. Then they are presented with questions like "how do you get 12?", "what is the next prime number?" etc. Then they need to hide markers presenting correct numbers. Thus, students learn by actually doing things physically, and also through fun playing. Instead of playing with computer alone, they are playing together like at the playground grid. Teacher can concentrate on giving hints how to solve the task, and how to calculate. Please see our front page for photographs taken while testing this kind of approach.

 

book 352Example of illustration above maintenance manual, with
animated and explained textual information

 

book2 352Another example of illustration above maintenance manual 

 

Some basic features of Augmented Reality

Testing on some measuring features

Interactions with markers: to see earth through different lenses or how it orbits sun

 

Augmented Reality

AR 600x342Typical view of AR, having hologram-like 3D object above the view of real worldMost of the applications of STEDUS are based on augmented reality (AR for short). What is it?

It is old, but still new concept. You can find more on subject at Wikipedia where you can study concept more deeply. In here we only scratch the surface, trying to describe it shortly.

Basically, it is a technique with which virtual content is brought onto view of the real world. Virtual content can be 3D-models or animations, video, text, images, audio..

Secondly, to know how (size, position, orientation etc.) that content should be added onto view of real world, the surroundings need to be analyzed, i.e. if there is a marker or other familiar features around.

Thus, typically it is a combination of computer vision and methods of adding content to realtime videoview of real world.

 

How can it help education then?

Experience based education is usually best type of education. Sometimes giving such is not possible due to lack of real physical objects or devices, and even when they are around, extra information in field of view could help much the learning process. When there is no possibility to have real physical objects or devices, a computer generated version could go a long way - specifically if it was hologram like (see the image top right of this page, a hologram -like animated police appearing over a comic book).

There could be thousands of examples of usage possibilities. Instead of giving loooong list here, we try to cover few different kind of needs through examples. Please also see videos at bottom of page to give you even more ideas. Also in the videos there are merely just few examples, but they hopefully give you a hint of what is possible and how it could help in education (even though not all of the videos are about educational usages).

Example 1:physics 300Example 1, Teacher is showing example of box on inclined surface, and students can see affecting forces in realtime on real objects
In physics, one typical example is to have a box on inclined surface. In class room there might be small box and small triangle-shaped object. If box is placed on the longest side of triangle, teacher can tell about the forces affecting the box, they can be drawn to whiteboard or shown on computer slides. That would still be passive learning even the objects were real. But if students would see arrows of forces above the real box as soon as it is placed top of triangle, they could test it easily themselves, placing box to different part of triangle and see if arrows or numbers change, it would become active, experience based learning. Even if teacher was doing the moving of box, students would observe the arrows appearing right when box was placed, and thus it would be more visual proof that when box was placed, the forces of gravity, friction and normal started to affect it.

Example 2:
Student is mixing two liquids. Above the glass containers, she sees what kind of molecules those liquids consists of. When she pours one to another, she will see as 3D animation above the experiment, what is happening in molecular level as the liquids are mixing up.

KemiaExample 2, student mixing liquids and seeing at the same time what is happening in molecular level


Example 3:
In mathematics, there is grid made out of markers on the floor. Above the markers students see some 3D-animation, i.e. virtual billiard balls all presenting different number from 1-9. Then they are presented with questions like "how do you get 12?", "what is the next prime number?" etc. Then they need to hide markers presenting correct numbers. Thus, students learn by actually doing things physically, and also through fun playing. Instead of playing with computer alone, they are playing together like at the playground grid. Teacher can concentrate on giving hints about how to solve the task, and how to calculate. Please see our front page for photographs taken while testing this kind of approach.

 

More examples

Similar augmentation can also be used with the books:

book 352Example of illustration above manual or book, with
animated and explained textual information

 

book2 352User can even interact with the content, like browsing through the assosiated content

 

Some basic features of Augmented Reality

Testing on some measuring features

Interactions with markers: to see earth through different lenses or how it orbits sun

 

Contact STEDUS

Please use following form to contact us. You may use it for any contact or feedback, or you can use it to place an order for membership.

After receiving the message, we will send you reply to the email specified.

For orders: We will either forward you to our national reseller in you country if there is any, or send you an invoice. After SenseTrix have received the invoiced amount, an email will be sent with login details for this site. After login you can find all software and other services - including new software order form - included in this purchase, which are also described at this website.

So we can forward you to your native reseller if needed

Contact STEDUS

Please use following form to contact us. You may use it for any contact or feedback, or you can use it to place an order for membership or to apply for project.

After receiving the message, we will send you reply to the email specified.

Visualize

  • Visualize your educational subject
  • Turn training to experience based training
  • Make learning fun and memorable!
  • Show nonvisible issues
  • Simulate

On the right you can see few images from testing some of the educational applications.


Some of them were used to teach mathematics to visitors of Heureka, science center at Vantaa, Finland. As a result, many children, even the ones under 10 years, learnt to calculate prime numbers. Some smaller learnt multiplying and youngest ones the simple additions - all before they were even been thought to them in school - or before they even had started school.

"At the Night of Mathematics in December 2012 at Heureka, the Finnish Science Centre, Mr. Seppo Laukkanen from SenseTrix organized a workshop using their pilot applications. This pilot was designed especially for the Night of Mathematics and it gave children of all ages the possibility, for example, to do sums and practice with prime numbers. We had some 2000 visitors at the event, and the feedback on SenseTrix’s workshop was very positive. Children had fun and said they learned a lot. Many came back several times. In science centre terms, the workshop had both drawing in -power and holding-power. Parents clearly appreciated this new way of learning and were themselves interested in using the technology. We also had many teachers among our visitors, and we heard many of them wishing they had this kind of tools at school. People appreciated the physical aspect of the workshop, as well as the social one: they jumped around and talked a lot while counting."

Siina Vasama, Event Producer, Heureka, the Finnish Science Centre
  • Image from science park Heureka at Finland where we tested some of the educational applictions with good result
  • Image from science park Heureka at Finland where we tested some of the educational applictions with good result
  • Image from science park Heureka at Finland where we tested some of the educational applictions with good result
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